HoYoverse's Nodusfall Ditches Gacha Characters — A Bold New Direction
Nodusfall, HoYoverse’s bold new co-op game, ditches character gacha for progression-based unlocks while monetizing customization.
As someone who has spent an embarrassing number of hours pulling on Genshin Impact banners and watching my primogems evaporate into thin air, I nearly did a double-take when I heard the news: HoYoverse is making a genuinely significant change to how players will unlock characters in its upcoming game, Nodusfall. Revealed during Gamescom Opening Night Live, Nodusfall is shaping up to be a dramatic departure from everything we've come to expect from the studio behind some of the biggest gacha games on the planet.

What Is Nodusfall, Exactly?
For the uninitiated, Nodusfall is HoYoverse's newest project, and visually it looks nothing like the anime-adjacent worlds of Genshin Impact or Honkai: Star Rail. Instead, it sports a darker, grittier aesthetic that draws strong comparisons to Elden Ring — realistic character designs, brooding environments, and an overall tone that feels worlds away from the pastel skies of Teyvat. The game is built around co-op squad play, where teamwork isn't just recommended but seemingly essential for taking down the powerful creatures that populate this new world.
It's a bold creative pivot, and honestly, it already has my attention.
The Big Gacha Shake-Up
Here's the headline that sent ripples through the community: speaking with PC Gamer, the developers confirmed that Nodusfall characters will not be obtained through random draws — the gacha mechanic that has defined (and for many players, frustrated) HoYoverse titles for years. Instead, the "core gameplay experience" — which I read as the characters themselves — will be unlocked through standard gameplay progression.
For those of us who have stared down a 0.6% SSR pull rate like a gambler eyeing a one-armed bandit in a dimly lit casino, this is nothing short of extraordinary news.

So where does the monetization come in? According to the devs, character customization will be the primary avenue for spending real-world money. The exact shape of this system hasn't been nailed down yet — it could be a straightforward cosmetics shop, or customization items could still be tucked behind some form of gacha. That ambiguity is the one cloud hanging over an otherwise sunny announcement.
Community Reaction: Cautiously Optimistic
The player response so far has been a kind of measured excitement — like someone being handed a gift box but waiting to see what's inside before fully celebrating. Here's a quick breakdown of where people seem to stand:
| Player Sentiment | What They're Saying |
|---|---|
| 👍 Positive | No character gacha removes the paywall that blocks certain content |
| 🤝 Neutral/Conditional | Fine with cosmetic gacha as long as it doesn't affect gameplay power |
| 🤔 Skeptical | HoYoverse's wording is vague — "customization" could still mean gambling |
Honestly, I fall somewhere between positive and neutral. I've been burned enough times by systems that sound player-friendly until you read the fine print. But the fact that HoYoverse is publicly acknowledging that characters won't be locked behind random draws is at least a structural commitment that's harder to walk back.
HoYoverse's Expanding Universe
It's worth zooming out for a moment. Nodusfall isn't being developed in a vacuum — HoYoverse is currently juggling an enormous portfolio. Their existing titles, Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero, all run on some combination of character gacha and equipment gacha, and together they generate staggering revenue. Changing the model for Nodusfall doesn't mean the studio is abandoning gacha wholesale.
In fact, several upcoming titles from HoYoverse could still follow the traditional formula:
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🎮 Honkai: Nexus Anima — Pokemon-adjacent, multiple beta tests already completed
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🌍 Petit Planet — Also in beta, likely closer to release than Nodusfall
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⚔️ Varsapura — Open-world RPG announced in late 2025, beta recruitment opened in July 2026
Nodusfall, in a sense, is like a single experimental branch growing off a well-established tree — it represents a new direction being tested, not a revolution sweeping through the entire company.

Why This Matters Beyond Nodusfall
The real significance here goes deeper than any single game. The gacha character model has long functioned like a velvet rope at a nightclub — technically anyone can get in, but whether you get the right character to clear endgame content often comes down to how much you're willing to spend. Removing that barrier for Nodusfall could be HoYoverse testing the waters on a more Western-friendly monetization structure.
If Nodusfall succeeds — both critically and commercially — without locking characters behind random draws, it could pressure other studios to rethink their own gacha designs. That's a meaningful ripple effect for the entire live-service genre.
My Take
As a regular player who has genuinely loved HoYoverse's worlds and storytelling while grimacing at the wallet drain, Nodusfall feels like a genuine olive branch. The darker aesthetic, the co-op focus, and now the character unlock overhaul all suggest a studio willing to experiment seriously outside its comfort zone.
There's no release window yet, so we may be waiting a while before we get concrete answers on how the monetization actually shakes out in practice. But for now, I'm watching this one very closely — and for the first time in a while, I'm excited about a HoYoverse game for reasons that have nothing to do with saving up currency.
Let's just hope the fine print doesn't break the spell. 🎮